EXPERIENCE
POINTS
At the end of every adventure, you gain a number of
Experience points that you can spend to improve your character in various ways.
How it’s earned…
-Showing up: You get 2 Experience Points just for
attending and participating in the adventure.
-Success: Each adventure has a specific success goal,
whether that be rescuing a kidnapped Princess, retrieving a stolen item, or
defeating a certain bad guy. If you succeed at your adventure’s objective, you
gain 3 Experience Points.
-Bonuses: Your GM may reward bonus Experience Points for
good roleplaying, clever ideas, character art, a funny line spoken by your
character in game, or any time that a reward is warranted when a player goes
above and beyond what is expected of them to make the game or their character
memorable.
How it’s spent…
-Stats: Raising a Stat by one point costs 15 Experience
Points.
-Skills: Raising a Skill by one level costs 3 Experience
points, no matter what level it is raised to. So, raising a Skill from 0 to 1
or 3 to 4 would cost 3 Experience Points.
-Edges: Purchasing a new Edge costs you 6 Experience
Points.
-Secrets: If you have the Mystical Blood Edge, you can
use Experience Points to purchase new Secrets. Learning a new Secret costs you
10 Experience Points.
-Languages: You can learn how to read, write and speak
another language by spending 1 Experience Point.
The Limits of
Progress
Keep in mind that there is only so much you can improve
upon between adventures. You can only improve in any one category one time
between adventures, regardless of how much stockpiled Experience Points you
have tucked away. For example, you could raise a Skill by one and pick up a new
Edge between Adventures if you could afford it, but you couldn’t raise two
Skills by one or the same Skill by two, or buy two Edges between a single
adventure.
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