Advancement

EXPERIENCE POINTS
At the end of every adventure, you gain a number of Experience points that you can spend to improve your character in various ways.

How it’s earned…
-Showing up: You get 2 Experience Points just for attending and participating in the adventure.

-Success: Each adventure has a specific success goal, whether that be rescuing a kidnapped Princess, retrieving a stolen item, or defeating a certain bad guy. If you succeed at your adventure’s objective, you gain 3 Experience Points.

-Bonuses: Your GM may reward bonus Experience Points for good roleplaying, clever ideas, character art, a funny line spoken by your character in game, or any time that a reward is warranted when a player goes above and beyond what is expected of them to make the game or their character memorable.

How it’s spent…
-Stats: Raising a Stat by one point costs 15 Experience Points.

-Skills: Raising a Skill by one level costs 3 Experience points, no matter what level it is raised to. So, raising a Skill from 0 to 1 or 3 to 4 would cost 3 Experience Points.  

-Edges: Purchasing a new Edge costs you 6 Experience Points.

-Secrets: If you have the Mystical Blood Edge, you can use Experience Points to purchase new Secrets. Learning a new Secret costs you 10 Experience Points.

-Languages: You can learn how to read, write and speak another language by spending 1 Experience Point.

The Limits of Progress
Keep in mind that there is only so much you can improve upon between adventures. You can only improve in any one category one time between adventures, regardless of how much stockpiled Experience Points you have tucked away. For example, you could raise a Skill by one and pick up a new Edge between Adventures if you could afford it, but you couldn’t raise two Skills by one or the same Skill by two, or buy two Edges between a single adventure. 

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